Feb. 26 - Mar. 4 Alpha


This week we extend our level 1 (adding some ability intro levels before our main theater level) and had an Alpha (Playable Prototype).

Developer Log

  • Feb. 27: camera, sofa models 
  • Feb. 28:
    • add FOV reset function for easy use
    • turn blink eye animation into a UI mask; animation transition between levels
    • rewrite resize of super view
      • object now has real scale bound and linear deformatin
    • add two ability intro rooms and a gallery room
    • fix button and firewall
    • light model, setup lighting
  • Mar. 1:
    • add laser level, laser trigger prefab
    • merge models, textures, rooms into level 1
    • alpha build + alpha presentation
    • scifi music clip (we decide to use it for main menu + codig level)
  • Mar. 3: redesign Edgecut

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