Feb. 26 - Mar. 4 Alpha
illucid » Devlog
This week we extend our level 1 (adding some ability intro levels before our main theater level) and had an Alpha (Playable Prototype).
Developer Log
- Feb. 27: camera, sofa models
- Feb. 28:
- add FOV reset function for easy use
- turn blink eye animation into a UI mask; animation transition between levels
- rewrite resize of super view
- object now has real scale bound and linear deformatin
- add two ability intro rooms and a gallery room
- fix button and firewall
- light model, setup lighting
- Mar. 1:
- add laser level, laser trigger prefab
- merge models, textures, rooms into level 1
- alpha build + alpha presentation
- scifi music clip (we decide to use it for main menu + codig level)
- Mar. 3: redesign Edgecut
Get illucid
illucid
A 3d first-person puzzle game
Status | In development |
Authors | sososong, shang8024, sherrysw, ry4nk, domoncassiu, carajin@qq.com, MarkL929 |
Genre | Puzzle |
Tags | 3D, First-Person, Singleplayer, Surreal |
Languages | English |
More posts
- Apr. 2 - Apr. 8 Final DemoApr 07, 2023
- Mar. 26 - Apr. 1Apr 02, 2023
- Mar. 19 - Mar. 25 Beta and Playtesting ReportMar 25, 2023
- Mar. 12 - Mar. 18 Playtesting Cont.Mar 25, 2023
- Mar. 5 - Mar. 11 PlaytestingMar 25, 2023
- Feb. 19 - Feb. 25Mar 11, 2023
- Feb. 12 - Feb. 18 Level PrototypeFeb 18, 2023
- Feb. 4 - Feb. 11 Design DocumentFeb 11, 2023
- Jan. 28 - Feb. 3 Proof of ConceptFeb 03, 2023
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