Mar. 19 - Mar. 25 Beta and Playtesting Report
illucid » Devlog
This week we had a Beta presentation with industrial guests. We generated a playtesting report and feedback from the past two weeks of playtesting sessions.
Developer Log
- Mar. 21:
- Adding Day2 Coding level
- Add bin arrow to indicate the usage (throw an object from the top)
- Improve the method to get cutter plane, increase code efficiency
- Add autoload mixer, adjust volume settings
- Add cutter edges to all walls
- Add feedback effect when the object is at the correct location
- Make floating text always facing the camera
- Support edge with any angle, introduce a better way to find the intersection point of two edges
- Adding Day2 Coding level
- Mar. 22: Beta presentation
- Redo level design for the last half of the first level (SuperView)
- shorten pickup range to avoid skip level
- Adjust intro-level lighting
- Rearrange levels (make EdgeCut level before SuperView Level)
- Adjust the sensitivity of the mouse for windows
- Add a level with transparent walls and a massive lever for EdgeCut
- Mar. 24: Playtesting report
- Mar. 25: Fix bug that slices have duplicated outline materials
Files
Playtesting Report.pdf 385 kB
Mar 25, 2023
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illucid
A 3d first-person puzzle game
Status | In development |
Authors | sososong, shang8024, sherrysw, ry4nk, domoncassiu, carajin@qq.com, MarkL929 |
Genre | Puzzle |
Tags | 3D, First-Person, Singleplayer, Surreal |
Languages | English |
More posts
- Apr. 2 - Apr. 8 Final DemoApr 07, 2023
- Mar. 26 - Apr. 1Apr 02, 2023
- Mar. 12 - Mar. 18 Playtesting Cont.Mar 25, 2023
- Mar. 5 - Mar. 11 PlaytestingMar 25, 2023
- Feb. 26 - Mar. 4 AlphaMar 11, 2023
- Feb. 19 - Feb. 25Mar 11, 2023
- Feb. 12 - Feb. 18 Level PrototypeFeb 18, 2023
- Feb. 4 - Feb. 11 Design DocumentFeb 11, 2023
- Jan. 28 - Feb. 3 Proof of ConceptFeb 03, 2023
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