Mar. 19 - Mar. 25 Beta and Playtesting Report


This week we had a Beta presentation with industrial guests. We generated a playtesting report and feedback from the past two weeks of playtesting sessions.

Developer Log

  • Mar. 21:
    • Adding Day2 Coding level
    • Add bin arrow to indicate the usage (throw an object from the top)
    • Improve the method to get cutter plane, increase code efficiency
    • Add autoload mixer, adjust volume settings
    • Add cutter edges to all walls
    • Add feedback effect when the object is at the correct location
    • Make floating text always facing the camera
    • Support edge with any angle, introduce a better way to find the intersection point of two edges
  • Mar. 22: Beta presentation
    • Redo level design for the last half of the first level (SuperView)
    • shorten pickup range to avoid skip level
    • Adjust intro-level lighting
    • Rearrange levels (make EdgeCut level before SuperView Level)
    • Adjust the sensitivity of the mouse for windows
    • Add a level with transparent walls and a massive lever for EdgeCut
  • Mar. 24: Playtesting report
  • Mar. 25: Fix bug that slices have duplicated outline materials

Files

Playtesting Report.pdf 385 kB
Mar 25, 2023

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