Mar. 26 - Apr. 1


As decided in last team meeting (Mar. 27), this week we are polishing our levels and prepare for the final demo.

Developer Log

  • Mar. 26: make models with texture cuttable
  • Mar. 29:
    • fix based on feedback: stair, player movement
    • add hotdog as a cuttable object (replace the cube in EdgeCut bridge room)
  • Mar. 30:
    • update model in Superview Level
    • Update laser logic in Superview Level
    • Redo close/open eye animation frames
  • Mar. 31: 
    • Add scale model to EdgeCut level room3 (lever)
    • Scale arm now can move according to weight change
  • Apr. 1:
    • finish EdgeCut level room3 by fixing issue that key will go back but stay targetable
    • add rig animation to Edge cut intro level
    • made and integrate tutorial player animation and loop

Files

Playtesting Report.pdf 385 kB
Mar 25, 2023

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