Mar. 26 - Apr. 1
illucid » Devlog
As decided in last team meeting (Mar. 27), this week we are polishing our levels and prepare for the final demo.
Developer Log
- Mar. 26: make models with texture cuttable
- Mar. 29:
- fix based on feedback: stair, player movement
- add hotdog as a cuttable object (replace the cube in EdgeCut bridge room)
- Mar. 30:
- update model in Superview Level
- Update laser logic in Superview Level
- Redo close/open eye animation frames
- Mar. 31:
- Add scale model to EdgeCut level room3 (lever)
- Scale arm now can move according to weight change
- Apr. 1:
- finish EdgeCut level room3 by fixing issue that key will go back but stay targetable
- add rig animation to Edge cut intro level
- made and integrate tutorial player animation and loop
Files
Playtesting Report.pdf 385 kB
Mar 25, 2023
Get illucid
illucid
A 3d first-person puzzle game
Status | In development |
Authors | sososong, shang8024, sherrysw, ry4nk, domoncassiu, carajin@qq.com, MarkL929 |
Genre | Puzzle |
Tags | 3D, First-Person, Singleplayer, Surreal |
Languages | English |
More posts
- Apr. 2 - Apr. 8 Final DemoApr 07, 2023
- Mar. 19 - Mar. 25 Beta and Playtesting ReportMar 25, 2023
- Mar. 12 - Mar. 18 Playtesting Cont.Mar 25, 2023
- Mar. 5 - Mar. 11 PlaytestingMar 25, 2023
- Feb. 26 - Mar. 4 AlphaMar 11, 2023
- Feb. 19 - Feb. 25Mar 11, 2023
- Feb. 12 - Feb. 18 Level PrototypeFeb 18, 2023
- Feb. 4 - Feb. 11 Design DocumentFeb 11, 2023
- Jan. 28 - Feb. 3 Proof of ConceptFeb 03, 2023
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