Mar. 12 - Mar. 18 Playtesting Cont.
illucid » Devlog
This week we playtested with the First-Year Learning Community and the Ubisoft ambassadors. We finally added music and Sfxs into our game and had a functioning UI menu. We also started level deign for EdgeCut ability.
Developer Log
- Mar. 12:
- Add two levels of EdgeCut
- Add post-processing and pro builder
- Add debug mode for Edgecut (showing the ray, collision, target points, etc.)
- Mar. 13:
- Made and reset box that with objects thrown in, can reset all the objects in the scene
- Add menu UI
- start menu
- setting menu with a static variable controller
- mouse sensitive setting
- pause menu
- Google form for the post-playtesting survey and playtesting observation finished
- Mar. 14: Playtesting with First-Year Learning Community
- Add drawing instructions/hints into levels
- Decorate the intro level, lights, and wall textures, models
- Modify the layout of the first level
- Mar. 15:
- Bug fixes on UI
- Fixing input system
- Add intro system: camera zooming at the beginning of each level
- Mar. 16: Playtesting with Ubisoft
- Adding int for coding level
- Adding music and Sfx into the main menu, intro levels, and EdgeCut levels
- Make grab speed constant on any device with different frame rates
- Add music volume setting.
- Smoother camera transaction
Get illucid
illucid
A 3d first-person puzzle game
Status | In development |
Authors | sososong, shang8024, sherrysw, ry4nk, domoncassiu, carajin@qq.com, MarkL929 |
Genre | Puzzle |
Tags | 3D, First-Person, Singleplayer, Surreal |
Languages | English |
More posts
- Apr. 2 - Apr. 8 Final DemoApr 07, 2023
- Mar. 26 - Apr. 1Apr 02, 2023
- Mar. 19 - Mar. 25 Beta and Playtesting ReportMar 25, 2023
- Mar. 5 - Mar. 11 PlaytestingMar 25, 2023
- Feb. 26 - Mar. 4 AlphaMar 11, 2023
- Feb. 19 - Feb. 25Mar 11, 2023
- Feb. 12 - Feb. 18 Level PrototypeFeb 18, 2023
- Feb. 4 - Feb. 11 Design DocumentFeb 11, 2023
- Jan. 28 - Feb. 3 Proof of ConceptFeb 03, 2023
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