Mar. 5 - Mar. 11 Playtesting
illucid » Devlog
This week we are preparing for playtesting sessions. We added an intro level for player control and were ready to add the new ability Edge-Cut.
Developer Log
- Mar. 5: Add check and restrictions for EdgeCut
- An object to be cut cannot be too close to the walls
- Mar. 6: up-down and target checking for EdgeCut
- An object to be cut cannot exceed the upper or lower bound of the cutter wall (from the player's view.)
- Mar. 7:
- EdgeCut updates
- support rotation
- new collision checking method
- enable objects to be cut recursively
- SuperView last room changed to a bowling room
- EdgeCut updates
- Mar. 9: Intro-level scene setup
- Mar. 10:
- Adding instructions for basic control (move, jump, pickup, drop)
- Fix the pause menu doesn't show up properly bug
- Support Edge-Cut with any direction
- Mar. 11:
- Add laser introduction in Intro-level
- Fix bug that objects after cut bot hold in the center
- update project setting/physics/layer collision matrix
- Fix bug that objects highlight behind wall and player can grab object behind the wall
Files
Alpha-Win64.zip 50 MB
Mar 22, 2023
Alpha-Mac.zip 60 MB
Mar 22, 2023
Ubisoft build-Win64 93 MB
Mar 22, 2023
Ubisoft build-Mac(Intel & Apple silicon) 103 MB
Mar 22, 2023
Beta-Win64.zip 145 MB
Mar 22, 2023
Beta-Mac.zip 158 MB
Mar 22, 2023
Get illucid
illucid
A 3d first-person puzzle game
Status | In development |
Authors | sososong, shang8024, sherrysw, ry4nk, domoncassiu, carajin@qq.com, MarkL929 |
Genre | Puzzle |
Tags | 3D, First-Person, Singleplayer, Surreal |
Languages | English |
More posts
- Apr. 2 - Apr. 8 Final DemoApr 07, 2023
- Mar. 26 - Apr. 1Apr 02, 2023
- Mar. 19 - Mar. 25 Beta and Playtesting ReportMar 25, 2023
- Mar. 12 - Mar. 18 Playtesting Cont.Mar 25, 2023
- Feb. 26 - Mar. 4 AlphaMar 11, 2023
- Feb. 19 - Feb. 25Mar 11, 2023
- Feb. 12 - Feb. 18 Level PrototypeFeb 18, 2023
- Feb. 4 - Feb. 11 Design DocumentFeb 11, 2023
- Jan. 28 - Feb. 3 Proof of ConceptFeb 03, 2023
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