Apr. 2 - Apr. 8 Final Demo
illucid » Devlog
This week we are having final demo. We redo the SuperView level and EdgeCut intro level, fixing logic for in-level puzzles/mechanics like laser and player respawn, improving UI for player abilities.
Developer Log
- Apr. 2:
- replace open/close eye animation frames with clearer ones
- adjusting new layout and finish lightning for new Edgecut intro level
- Apr. 3:
- add laser room UI
- add dotted line to indicate cutting edges
- Apr. 4:
- small change on intro level layout: drop object hint position, remove laser room
- new slicing method for EdgeCut
- fixing outline/highlight sometimes flashing issue
- Apr. 5:
- make gravity feel less "Unity-like"
- add music to all EdgeCut levels
- replace cuttable cubes with other objects
- enable cutting object with multi layers (e.g, a golden apple is covered with a big apple, when the big apple is cut, the golden apple will fall out)
- update laser respawn logic
- change background material for EdgeCut room 3
- Apr. 6: Final Demo
- edit UI menu, volume settings, adding separate settings for main volume and bgms
- lower default mouse sensitivity
- fix that game will stuck when player press "Esc" during transaction
- Add authority declare for bgm used in EdgeCut levels
- add textures and lighting for Superview levels
Files
FinalBuild-Mac+Intel.zip 228 MB
Apr 06, 2023
FinalBuild-Win64.zip 193 MB
Apr 06, 2023
Get illucid
illucid
A 3d first-person puzzle game
Status | In development |
Authors | sososong, shang8024, sherrysw, ry4nk, domoncassiu, carajin@qq.com, MarkL929 |
Genre | Puzzle |
Tags | 3D, First-Person, Singleplayer, Surreal |
Languages | English |
More posts
- Mar. 26 - Apr. 1Apr 02, 2023
- Mar. 19 - Mar. 25 Beta and Playtesting ReportMar 25, 2023
- Mar. 12 - Mar. 18 Playtesting Cont.Mar 25, 2023
- Mar. 5 - Mar. 11 PlaytestingMar 25, 2023
- Feb. 26 - Mar. 4 AlphaMar 11, 2023
- Feb. 19 - Feb. 25Mar 11, 2023
- Feb. 12 - Feb. 18 Level PrototypeFeb 18, 2023
- Feb. 4 - Feb. 11 Design DocumentFeb 11, 2023
- Jan. 28 - Feb. 3 Proof of ConceptFeb 03, 2023
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