Apr. 2 - Apr. 8 Final Demo


This week we are having final demo. We redo the SuperView level and EdgeCut intro level, fixing logic for in-level puzzles/mechanics like laser and player respawn, improving UI for player abilities.

Developer Log

  • Apr. 2:
    • replace open/close eye animation frames with clearer ones
    • adjusting new layout and finish lightning for new Edgecut intro level
  • Apr. 3:
    • add laser room UI
    • add dotted line to indicate cutting edges
  • Apr. 4:
    • small change on intro level layout: drop object hint position, remove laser room
    • new slicing method for EdgeCut
    • fixing outline/highlight sometimes flashing issue
  • Apr. 5:
    • make gravity feel less "Unity-like"
    • add music to all EdgeCut levels
    • replace cuttable cubes with other objects
    • enable cutting object with multi layers (e.g, a golden apple is covered with a big apple, when the big apple is cut, the golden apple will fall out)
    • update laser respawn logic
    • change background material for EdgeCut room 3
  • Apr. 6: Final Demo
    • edit UI menu, volume settings, adding separate settings for main volume and bgms
    • lower default mouse sensitivity
    • fix that game will stuck when player press "Esc" during transaction
    • Add authority declare for bgm used in EdgeCut levels
    • add textures and lighting for Superview levels

Files

FinalBuild-Mac+Intel.zip 228 MB
Apr 06, 2023
FinalBuild-Win64.zip 193 MB
Apr 06, 2023

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